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A geometric framework for nonlinear visual coding

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Abstract

It is argued that important aspects of early and middle level visual coding may be understood as resulting from basic geometric processing of the visual input. The input is treated as a hypersurface defined by image intensity as a function of two spatial coordinates and time. Analytical results show how the Riemann curvature tensor R of this hypersurface represents speed and direction of motion. Moreover, the results can predict the selectivity of MT neurons for multiple motions and for motion in a direction along the optimal spatial orientation. Finally, a model based on integrated R components predicts global-motion percepts related to the barber-pole illusion.

©2000 Optical Society of America

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Supplementary Material (4)

Media 1: MOV (179 KB)     
Media 2: MOV (168 KB)     
Media 3: MOV (147 KB)     
Media 4: MOV (144 KB)     

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Figures (6)

Fig. 1.
Fig. 1. (180 K) The movie shows the six Riemann-tensor components for a square (shown on the left) that appears and moves in different directions. The arrangement of the components is as in Eq. (2).
Fig. 2.
Fig. 2. (196 K) The movie shows a moving square with colored circles (red, green, blue for intrinsic dimensions 3, 2, 1) indicating the intrinsic dimension of different movie regions.
Fig. 3.
Fig. 3. (2*148 K) Two movies showing the Barber-pole illusion (left) and the Kooi effect (right). While in both cases the grating moves horizontally to the left behind the gray aperture, we see it moving down left in the direction of the oblique aperture in left movie. If the shape of the aperture is changed as in the right movie, the grating is seen to move horizontally. [Media 3] [Media 4]
Fig. 4.
Fig. 4. Simulation results for the two movies in Fig. 3. Note that small changes in the shape of the aperture change the resulting global direction of motion.
Fig. 5.
Fig. 5. Data by Albright [38] are shown in the right columns for direction (top) and orientation (bottom) selectivity of macaque MT neurons (that are selective to motion along the preferred spatial orientation) and simulation results in the left columns - see text.
Fig. 6.
Fig. 6. Data by Recanzone et al. illustrating the selectivity of MT neurons to multiple motions are shown on the right and simulation results obtained as in Fig. 5 (but for a rotation by 135 degree) on the left. As indicated by the arrows on the left, blue is chosen for the case of a single moving dot, red for the case with an additional dot moving opposite to the preferred direction, and green for the case with an additional dot moving along the preferred direction.

Tables (1)

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Table 1. Summary of correspondences between motions and curvatures.

Equations (8)

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( x , y , t , f ( x , y , t ) )
R 2121 = f xx f yy f xy 2 1 + f x 2 + f y 2 + f 1 2 ; R 3131 = f xx f tt f xt 2 1 + f x 2 + f y 2 + f t 2 ; R 3232 = f yy f tt f yt 2 1 + f x 2 + f y 2 + f t 2 ;
R 3231 = f xy f tt f xt f yt 1 + f x 2 + f y 2 + f 1 2 ; R 3121 = f xx f yt f xt f xy 1 + f x 2 + f y 2 + f t 2 ; R 3221 = f xy f yt f yy f xt 1 + f x 2 + f y 2 + f t 2 .
f : f ( x tv cos θ , y tv sin θ )
R 3221 R 2121 = R 3232 R 3221 = R 3231 R 3121 = ν cos ( θ ) ; R 3232 R 2121 = ν 2 cos ( θ ) 2 ;
R 3121 R 2121 = R 3131 R 3121 = R 3231 R 3221 = ν sin ( θ ) ; R 3131 R 2121 = ν 2 sin ( θ ) 2 .
R 3131 R 3231 = R 3121 R 3221 = R 3231 R 3232 = tan ( θ ) ; R 3131 R 3232 = tan ( θ ) 2 .
R 3131 + R 3232 = v 2 R 2121 .
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